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What is covered in the Maths X-treme Snap Cards?

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The Maths X-treme Place Value cards present various ways of representing particular numbers within 100. While originally written for Key Stage 1, they are most often used with older learners because of the mental calculations required for most cards! 

In order to get the most out of the Maths X-treme Snap game my advice would be to work through the 3 suggested activities in each pack:

  1. Match the cards to see which place value cards give the same answer.  Learners are often surprised by the various ways numbers can be represented and become much more confident with mental maths the more they play this game.
  2. Identify the facts that are not well known and concentrate on these.
  3. Play Snap when learners are confident with the answers.  For best results, players should say the answer aloud as they place down a card as this will reinforce answers as well as letting others check that the answer given is correct. 

 

Comments from Teachers and Learners:

The mixed Place Value cards clearly showed who needed more work and you could see the children having to talk about the carrying over process - loved this as I always find this the hardest part of place value to get kids to recognise!

 

These definitely helped me to identify the children who were struggling with place value.

 

Kids said 'those cards really make you think'.

These were good; ‘cool’.

What is covered in the Maths X-treme Snap Cards?

The Maths X-treme Place Value cards present various ways of representing particular numbers within 100. While originally written for Key Stage 1, they are most often used with older learners because of the mental calculations required for most cards! 

In order to get the most out of the Maths X-treme Snap game my advice would be to work through the 3 suggested activities in each pack:

  1. Match the cards to see which place value cards give the same answer.  Learners are often surprised by the various ways numbers can be represented and become much more confident with mental maths the more they play this game.
  2. Identify the facts that are not well known and concentrate on these.
  3. Play Snap when learners are confident with the answers.  For best results, players should say the answer aloud as they place down a card as this will reinforce answers as well as letting others check that the answer given is correct. 

 

Comments from Teachers and Learners:

The mixed Place Value cards clearly showed who needed more work and you could see the children having to talk about the carrying over process - loved this as I always find this the hardest part of place value to get kids to recognise!

 

These definitely helped me to identify the children who were struggling with place value.

 

Kids said 'those cards really make you think'.

These were good; ‘cool’.

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MathsBuddy
33A Church Street
Antrim
BT41 4BE

075 2654 6911
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